#58 Production – Voiceovers, DIY Foley, and Final Steps

Hey everyone, Adrian here. Today was fully dedicated to voiceovers and sound design, and it honestly felt like a real production setup.

We built a small recording station inside the garage. A table was set up with a laptop playing an early cut of the film so Tati could match her lines precisely to the visuals. We used a DJI mic mounted onto a tripod for stability and flexibility, allowing her to focus purely on performance. Having the rough edit playing in front of her made syncing lines much easier and far more natural.

Alongside voiceovers, we focused heavily on authentic sound effects. Instead of fully relying on stock audio, we created some of our own. We recorded footsteps, the creaking sound of the fence, and even the sound of a body being dragged across the floor. The process was simple but effective. Tati controlled the recording on her phone while holding the mic, and I produced the sounds. I had the film playing through my earbuds so I could recreate each movement in sync with the visuals. This allowed us to match timing almost perfectly and made the audio feel grounded and real.

Tomorrow is officially the final filming day. The only thing left is the corrected burnout scene, which will now be filmed using the gimbal stabilizer to eliminate the shakiness from the previous attempt. That scene will finally close production.

Editing has been moving smoothly. Every day I spend focused time refining the cut, adjusting pacing, syncing sound, and polishing transitions. CapCut has honestly made the workflow efficient and surprisingly powerful.

Below is a sneak peek of the editing process so far.

After tomorrow, the focus shifts fully to post production and social media rollout. We currently have 15 posts live, with more planned. Upcoming content includes official cover art featuring the main cast, a short clip from the voiceover recording session, and possibly a final behind the scenes documentary highlighting unreleased footage and early cut scenes from previous versions of Blackout.

We are almost there. More updates soon.